package aden.SifWar;

import aden.HexEnv.HexEnvTile;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

public class SifWarTile extends HexEnvTile
{
	public static final int Env_PLAIN = 0; 
	public static final int Env_HILL = 1; 
	public static final int Env_MONTAIN = 2; 
	public static final int Env_FOREST = 3; 
	public static final int Env_RIVER = 4; 
	public static final int Env_Undefined = 5; 
	
	public static final int Rock_Limestone = 0; // calcaire
	public static final int Rock_Sandstone = 1; // gres
	public static final int Rock_Clay = 2; // argile
	
	public static final int Mod_ROAD = 0; 
	public static final int Mod_WALL = 1; 
	public static final int Mod_RUIN = 2; 
	
	private int mEnv;
	private int mAltitude;
	private int mRock;
	
	private int mMod;
	private int mModHP;
	
	// history (prints, radio comm and past events) is located in each player since history is not the same
	
	// weather
	private int mTemperature;
	private int mWetness;
	private int mPressure;

	private int mWeatherMist;
	private int mWeatherWindStrength;
	private int mWeatherWindDirection;		
	
	
	public SifWarTile()
	{
		mEnv = Env_PLAIN;
		mAltitude = 0;
	}
	
	
	public int GetEnv() {return mEnv;}
	public int GetAltitude() {return mAltitude;}


	public void SetEnv(int inEnv)
	{
		mEnv = inEnv;
	}
	
	public void SetAltitude(int inAltitude)
	{
		mAltitude = inAltitude;
	}
	
}
